What’s the Best Map for Monstrous Treasure in PoE?

I received it today the first time and wonder how to use it the most efficient way.

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1. You have to roll the sextant for 500% IIQ from box monsters. Forgetting the exact name but it says +1 strongbox and monsters are enraged and have 500% IIQ

2. You have to beyond it… the boxes tend to spawn packs in clusters, ideal for spawning beyond bosses for more loot. You really want a map with beyond on it and add a second beyond from zana.

3. Pick a build that can handle multiple beyond bosses at once – if you cannot, sell it – you’re not making close to full use of the sextant.

4. You generally want to do this on a t16 or possibly a t15 – the objective is to get lots of map drops from the box monsters. This is apart from the chance for shaper/elder bases/specific cards.

5. Pick a map with open areas !!! I cannot stress this enough. The boxes spawn in packs of 4-5. And will only spawn full packs if there is space ! If there’s limited space around the box, very few monsters spawn, total waste. I opened mine on a shaped belfry which is a very narrow map – i barely got 1 pack per box… was a damn tragedy.

That’s the basics. If you can’t manage the sextant especially or the double beyond – sell it. It’s a waste w/o it. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe trade currency with instant delivery.

What Uniques and Gems You are Planning To Use on A Character in PoE?

I’ve been developing this helpful tool for a bit and wanted to show it to you guys. It’s a character progression planner that lets you pick out what uniques and gems you are planning to use on a character, and see relevant information about them. Do you want to poe buy currency? If you do, you can visit U4GM to have more guides and methods about this.

path of exile trade

Beneath each item you see at what level you can equip them. After clicking on some items, you can see attribute requirements next to each act title that shows what your attributes should look like to equip all items in that act, and all previous acts. If you need more information about an item there is a handy wiki-link for all selected items. You can also save your character selections at the top!

First off. Nice work. I might start using this next league.

1. Add a Category select. Like on PoB’s items, a drop-down menu to select item type (weapon, armor, accessories). This help if someone is not really sure what they what in a slot and just try to browse for something.

2. Item type name next to item name. Makes it easier for newbies to know what type of an item it is. Also further enforcing point 1.

3. Highlight the item level requirement more. I know its there, it’s just QoL to see the lvl req easily. I’m assuming you want this to be used a leveling tool.

4. I forgot #4, but too lazy to change the other numbers so I’ll just leave this here.
5. Instead of a just link to wiki, add a pop up/dropdown window to show the item stats. (I assume this is already planned, just throwing it out there).

6. Scrollbar on uniques and gems tab. Took me a while to realize their scrollable.

7. I find it annoying that I have to add the item to the timeline tab to get the wiki link. Especially when there is already a lot on the timeline tab.

8. Add in recommended templates: for regular leveling, speed running, spell based, attack based, summoners, trappers, etc.

I hope you like it, and I am very open to functionality requests and/or general feedback! Also if you find any bugs or incorrect information, please do tell and I’ll patch it up quickly.

Are You Looking for A Safe Store To Buy Cheap SoulWorker Dzena!

Soul Worker is an action MORPG that maximizes the fun, dynamic combat of 1 vs. many battles through characters that use unique skills and graphics resembling an animation created through detailed cartoon rendering. In the game, consumables are the items can give beneficial / positive effect towards the user and even to their allies, but it only can be purchased from the General Merchant with Soul worker Dzenai.

SoulWorker skill

If you are looking for a safe store to buy SoulWorker Dzenai! U4gm.com can be your first choice, as we have full stock of Soulworker Dzenai for players on all servers now, 100% safe transaction, 24/7 Online delivery and Customer Support offered!

Haru Estia is a girl who uses the feeling of helplessness from not being able to do anything as her medium. She is a gentle, huge-sword wielding girl who suffers from feelings of obligation and guilt.

As a disclaimer, this guide is purely my educated opinion and by no means the only way of playing Haru, but I will back up my recommendations and choices with logical reasoning. Your own preference, playstyle. The brave Haru Estia heads into battle wielding her mighty Soulum sword, while Lilly Bloommerchen’s expression of her madness takes the form of a destructive Mist Scythe.

Skills that generally provide a continuous, permanent effect. Certain skills like Special Attack Mastery break this norm. Haru is also able to briefly combine the two swords together and execute special attacks. Check her out in action below.

To master the Leaping Strike of SoulWorker Haru Estia requires decent timing ability. The distance of the skill will perform depends on how long you press the hotkey, when release and cast the skill, the distance will be calculated depend on the time from you press to you release the spell preset key. I recommend you level up this skill fully.

Soulworker: You Might Find Yourself Liking the Private Server

Not sure what this is about. Progression is just plain slow, not much has to do with money. Once you reach level 55, money is going to do much unless you’re one of the few whales who actually pay money on those anti-destructs (LOL). The support is really responsive imo.

soulwokers

Burning Soul Worker Version

Pro:
-fan based community with active support (might not implement fix fast enough but at least they acknowledge your feedback)
-reasonably priced cash shop
-faster progression (you really don’t need to donate if you don’t want to)

Cons:
-less player base compare with official NA gameforge, especially if you play from NA (don’t expect to use auto party match for the dungeon unless you go in with a group of your own)
-latency and occasional lag spike for NA players (I get about ~200 pings)
-many known bugs
-sluggish gameplay experience (someone complaint about the game being too easy due to the JP source and no manic mode, gameplay feels less smooth compare with gameforge/KR version, however they are implementing a big patch today switch to KR based and the new client version suppose to improve the gameplay, unlocked full 6 playable characters.)

I encourage everyone who plays from NA to try out the private server as well. You’ve got nothing to lose and you might find yourself liking the private server especially with their current client updates. Moreover, more soulwokers please keep eyes on u4gm.com which would devote to offer amounts of cheap Soulworker Dzenai online.

Soul worker’s Been on My Radar for About A Year

I saw an outfit that I liked for 2900 points. Ok, why not. SO I go open up the shop to buy points and find out that 2900 points roughly translates to 35-40$ USD?!?! Really?!! I took a look at some of the other cash shop items and, maybe I’m wrong (I’m still quite new), but some of them appeared to be some heavy p2w items… Again I could be wrong but I feel like I probably am not. It is very important to take the time to level up at the beginning of the game. Whenever you need to buy Soulworker Dzenai, you can turn to U4GM for help. We has cheap Soulworker Dzenai.

soulworker discussion

Another issue that came up was I noticed a little energy bar / fatigue system. Doing a little research and I quickly found out that you can replenish this by buying an item in the cash shop. Personally I just think there’s something inherently wrong with putting a system in place that essentially punishes your players for running content and forces them to have to use your cash shop if they want to keep playing. I understand that it replenishes over time but, once again, there’s just something plain WRONG about a system like that.

At this point in time, I’m thinking I’m just going to permanently kiss soul worker goodbye before even giving it a proper go. A costume costing $35-$40 USD is extremely excessive in my eyes, and I make very decent money irl. It feels to me like this game is HEAVILY geared towards getting people to PAY real money.

I guess I’ll just hang onto that money and buy Sea of Thieves for the price of two soul worker costumes. I’m going full f2p due to the state of this game’s cash shop and so far it’s still pretty fun. Yeah, energy is limiting and I would like it removed… but at the same time I usually get kinda bored by the time I use all of it so so far it hasn’t been a deal breaker for me.

My Experience with Gameforge NA/EU and Burning Soulworker Private Server

I have listed some pros and cons about the official release compare with the private server.

Burning Soul Worker Version

Pro:
-fan based community with active support (might not implement fix fast enough but at least they acknowledge your feedback)
-reasonably priced cash shop
-faster progression (you really don’t need to donate if you don’t want to)

Cons:
-less player base compare with official NA gameforge, especially if you play from NA (don’t expect to use auto party match for the dungeon unless you go in with a group of your own)
-latency and occasional lag spike for NA players (I get about ~200 pings)
-many known bugs
-sluggish gameplay experience (someone complaint about the game being too easy due to the JP source and no manic mode, gameplay feels less smooth compare with gameforge/KR version, however they are implementing a big patch today switch to KR based and the new client version suppose to improve the gameplay, unlocked full 6 playable characters.)

Gameforge NA Version

Pro:
-Better latency for NA player (I get about <100 pings)
-less bug
-larger community
-server stability

Con:
– 4 playable characters atm
– Pricy cash shop
– slow progression unless you pay with real $
– Bots/Gold sellers
– Unresponsive custom support if not at all

I encourage everyone who plays from NA to try out the private server as well. you’ve got nothing to lose and you might find yourself liking the private server especially with their current client updates.

I hope this guide can help you, more tricks and tips, you can visit our website https://www.u4gm.com/soulworker, furthermore, there you will find the Cheap Soulworker Dzenai you want.

What Exactly Would You Expect To Happen in PoE?

Ancient orbs definitely ignored ilvl in harbinger. I tested this specifically and tried using ilvl 40ish unique belts to get headhunter then and you would still get the higher level unique belts.

poe discussion

Plenty of other people tried it too because it’s the type of thing that seems like it could work, but it didn’t. So either something has changed and it works differently now, or the video is wrong. Watched more of the video and he ancient orbs an ilvl 2 shield into lycosidae which is level 11. So it can’t just be as simple as always getting a unique <= the ilvl of the one you use.

So how to explain all the lycosidaes in the video? One possibility (based on the very small sample size of ancient orbs used in the video) is that lycosidae is using its old rarity for ancient orbs. In harbinger it wasn’t nearly so rare as it is now and if you ancient orb’d a tower shield you were pretty likely to get it. Something else could be going on though.

So for those interested, this is using three mechanics of Ancient Orbs:

The incorrect wiki-assumption that ilvl doesn’t matter for Ancient Orbs.
Not being able to ancient a league specific item unless you’re standing in a zana modded map of that league.
Ancient orbs don’t change the inventory shape of an item, so a 2×4 shield can’t turn into a 2×3 one.

It’s only easy for specifically Lycosidae because presumably it has a low item level req shared with the only other low level 2×4 shield, Titucius. The pool of possible ancient orb results is shown at the end of the video, where using an ancient orb consecutively on the shield simply bounces between the two. There’s not really any other low level items that currently sell for 70-100c+ to match an ancient orb’s current price tag. Also, a easy way for you to gain poe orbs fast is to poe currency buy on U4GM. If you want to poe buy currency, just make sure to spare some time to join in our site.

What Builds Did You Have This League in Path of Exile?

Since you can see when a person enters a new zone first you could see that some persons were pushing hier tier maps on the second day of the league (or do zana maps somehow count for that message aswell?). Now after playing some time myself i just dont understand how people progress so fast through the atlas in the early days of a league since when you are the person with the most progress in the atlas you dont have any maps to buy, because no one is able to run the maps you would need.

poe discussion

So how do people get their atlas going so fast? I couldnt manage to get through red maps until i was able to buy some and a lot of people here seem to have problems with sustaining maps/getting high tier maps.

Get 6 man party. Rush through acts, farm aqueduct for tabula, so you have dps to clear maps. Kill kitava 12 hours after start. Do zana quest. Do her dailys. Daily and level up refresh maps, she sell. Buy maps from her (x6 peoples, x3-4 due level-ups). Now you have pretty much all low maps. Unlock those maps, everyone in group have 40+ atlas with most white maps unlocked. Now mapping, building map pool. Sell maps you dont need, buy maps you need. Buy unique maps and complete them. Caer Blaidd is t7 and have 4 guaranteed maps drop, Hallowed Ground have 3 maps drop. Do atziri – apex of sacrifice drop lots of low maps (like 5+ whites per clear), atziri drops sell for lot early (first day).

Yeah i’m sorry.. but all the replies in this thread makes it seem like you need to feed just one person? My group of 2-3 are steadily pushing t14-15s in 2 days. Always end the weekend on top100 ladder.

It is as simple as voiding your life for 3 days. Kitava usually go down after 7 hours, 8 if the realms disagree with us. After that we spend hours 8-16 mapping together and have live searches for decent items. That’s usually where we lose the first person to sleep. After that it’s just a clustercuck of mapping alone and together, depending on the feels. If someone has a map that not everyone’s done we just dip in for the bosskills. We buy uncompleted low tiers when we start hitting t10+ solid, finish those up and keep going at it. In abyss me and my friends got first on at least precinct and racecourse. This league we were a lot slower, but ended our weekend on monday with masters 7 across the board and had 130+/157 on the atlas.

 

Math about the Beastiary League – Path of Exile

Those are league mechanics that are in the core game now, they are not the temporary league mechanic yet you are just as likely to encounter those mechanics combined than the mechanic that is supposed to be the theme of the league. It is very important to take the time to level up at the beginning of the game. Whenever you need to buy poe items, you can turn to U4GM for help. We has cheap poe items for sale.

Yes buffing the spawn rate of red beasts would of course lead to the corresponding recipes of the beasts becoming more available especially very powerful ones, but this is supposed to be the theme of the league isnt it ? Why act as if is dangerous when the beast recipe mechanic may overshadow core gameplay ? It is supposed to overshadow core gameplay, it is the temporary league for crying out loud.

When you look at the most valuable recipes you need 4 specific red beasts to be captured for them. That means you have to be lucky to get 4 of the beasts you actually need to get just 1 recipe done, that may then return not what you hoped it would (as an example the 6link rare recipe may return you a 6link but on a base that is horrible in literally every way). This means that getting those specific beasts in a row is a 0.2%0.2%0.2%*0.2% = 0.0016% chance. Which would be equivalent to 20 maps.

Compared to the Breach league again where overall in every map there was a breach, in several even multiple ones, you can be very sure that when getting 6 to 9 breachstone-splinters per breach you would be very close to finishing 1 of the breachstones and getting access to a domain. Clearly this is far more accessible. But did this dump the value of Breach Uniques ? Did this break the gameplay balance for the league and flood the market with items from the domains ? That was not the case as the powerful and popular breach uniques at that time from Chayula items, to Eshs amulet (unnerfed) or Xoph’s amulet were still comfortably above a 5exalted price always.

The Idea that trading is could break the balance as well is just as wrong because Breachstones and Splinters were tradeable all the time and that also did not break teh economy. So making the content more accessible did not break the economy, unlike what Chris, or GGG in general seems to fear when people bring forth the idea of making red beasts more common.

How Many of These “Bad” Prophecies Did You Get in PoE?

I have gone through the prophecies and made a list of what I see as the worst of the worst and put an “X” next to those I personally encountered.

  • Living Fires
  • Fallow at Last
  • Path of Betrayal
  • The Forgotten Soldiers
  • The Child of Lunaris
  • The Forgotten Garrison
  • The Stockkeeper X
  • Unnatural Energy X
  • Holding the Bridge
  • In the Grasp of Corruption
  • Defiled in the Sceptre
  • Vaal Invasion
  • Visions of the Drowned X TOO MANY GOD DAMN TIMES
  • Undead Uprising
  • Brothers in Arms

Certain prophecies such as Hidden Vaal Pathways and Rebirth I didn’t mention because I feel like they have some sort of utility because the first one provides a guaranteed reward in the end of the vaal zone and the second one (and other 10+ similar ones – either spawning a mob or a pack) may spawn in maps, effectively increasing monster quota / pack size.

What my problem with these prophecies is that they have the specific cancer trio of the trash prophecy:

  • Requires backtracking in a previous act
  • Generates (a) weak area-leveled mob(s)
  • Provides no guaranteed drop (no matter how trash it would be)

Here are a few suggestions that could improve them:

  • Delete them straight up: Would result in lost content, although there are quite a few disabled/removed prophecies such as The Emperor’s Trove which actually had great impacts.
  • Make the enemies your level when you get the prophecy (if you seek it at lvl 80, mobs are lvl 80 no matter the map level) and drop more and rarer items of your level.
  • Rework them in order to be map-viable. Maybe Brutus and Kole from the Brothers in Arms prophecy spawn in the Dungeon map (example). It makes sense!

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