Path of Exile 3.1 Uber Atziri Guide

Uber Atziri is for me the toughest boss hanging around undoubtedly, however, it will get much simpler when you are aware the way the mechanics work.

To begin with, the mobs within the zone are Magic & Rare and also the melee mobs have an elemental resistance which means you will not just 1 shot them. Create melee range them, they hit for much too. If you are uncomfortable with playing around dodging stuff you can easily spend some time and obvious them gradually.

The first boss you will come across would be the Vaal Twins. Generally, they are pretty easy before you kill one of these. Then your other will get pissed off and essentially all his attacks become very deadly. What for you to do here is to buy one of these to ~ 20%, get rid of the other after which finish the first.

The second boss may be the hardest within the whole zone – The Trio. In this fight I love to use Vessel of Vinktar flask for added Existence Leech against all of the damage with time they are doing – consider getting that, it’s important. Initially, you wish to activate all your flasks and Vaal skills, begin and As soon as possible get rid of the ranged one (A’alai). She will not move whatsoever and her ranged attacks hurt a great deal too so she’s to visit first. She dies in 1-2 seconds if you have enough time kill Y’ara’az too. Whether it becomes hairy just try to escape and begin dodging – individuals 2 you are able to dodge endlessly. the second one you have to kill is Y’ara’az. He’s elemental reflect that will get buffed a great deal if he’s overlooked like a 4g iphone – for this reason, he needs to go second. Dodge both of them and barrage. As he dies complete Quran. Just beware his cleave applies lots of bleeds and that he could be pretty sudden and fast with cyclone – aside from this, he’s EZ.

Since you have wiped out these you are able to proceed to Atziri’s chamber. Atziri herself is not way too hard to handle. Using the DPS we’ve each phase lasts around 1-2 seconds. The way you do here is that you simply enter her face and dps her lower before she is capable of doing anything. Throughout the Clone, phase stay bottom right. They’ll always cast a flame blast on the top individuals (which will kill you) so you have to dodge might blink left side. When the reflect Clone is around the left (the main one using the mirror) blink to top right rather. We do not have to pierce on barrage so you don’t have to be worried about striking the Mirror Clone with barrage.

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PoE: Don’t I Control Where The Elder Is Influencing Itself?

I’m trying to move my Elder influence towards the center of the map, and I tried to move it twice by completing a map that was adjacent to an elder map, and said map had shaper influence. I completed the map twice and it didnt move at all and upon completing a different map in attempt to get the elder influence back on that first map, I lost a good portion of my elder influence. Wtf. How does this work? Is it completely random whether or not the influence moves? Is it random if the influence disappears?


path of exile

So the top picture is your current atlas. The middle picture is Shaper taking over a map (this occurs randomly when you complete any map). As you can see, there are now two Elder blobs that are not joined together. As explained by the golden rule in my previous post, only one of them can exist: the blob containing elder (this has priority) or the larger blob. In this example, despite Elder being contained in the smaller blob, Elder must be in the blob that survives so you lose everything on the left side as shown in the last picture.

The map that gets taken over in the second picture (the bottom circle), is known as a chokepoint. Losing this means you lose a lot of influence.

For your atlas, you probably want to take: Estuary, Shipyard, Tower, in that order. Then you can take Precinct, Promenade, and then Racecourse. If at any point (check your atlas after every map), Shaper takes over Shore, you must get that back to Elder influence. Similarly, if Shaper takes Shipyard or Estuary.

The reason for this is that: Shore can take Tower(chokepoint) cutting off Precinct etc, Shipyard can also take Tower(chokepoint), Estuary can take Tropical Island(chokepoint) cutting off Shore, Tower, Precinct, etc.

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Top 5 Path of Exile Build For 3.1

Path of Exile has always been a complex game with a lot of hard work and theory going into building the best possible characters. One of the most confusing things in Path of Exile for new players is undoubtedly the poe currency system. Over the years, successive patches full of buffs and nerfs have constantly disrupted the list of best builds and forced players to adapt their characters to shifting realities.

1) My Favorites Totems Builds!
Let’s start with a classic, and one of my personal favorites. Builds centered around totems have been viable for quite some time in PoE, primarily for their ability to do ludicrous amounts of area of effect (“AoE”) damage that wipes out weaker mobs while the player is free to focus their attention on beefier enemies. This also makes them great builds for newer players because they don’t require you to micromanage nearly as much; your totems are taking out most of the enemies for you. As far as building a specific totem-build, you have a lot of freedom when it comes to which spells you want to link to your totems.

One of my favorite builds, though, is linking Righteous Fire to my totems and running Searing Bond. It’s an extremely easy build to get started with, and it completely melts everything in its path. There is very little content you can’t clear with this build, and I highly recommend it.

2) Sunder
I know that every veteran PoE player is waiting for this, so I’ll just get it out of the way right now: yes, Sunder is still very much a viable option in 3.1. It did take a light tap from the nerf bat, but it is still arguably one of the single best melee skills in PoE. On top of that, it has long been acknowledged as one of the best leveling skills in the game and can rocket new players to high levels. Every enemy hit by the initial spell releases an additional AoE wave that deals extra damage. You can imagine the deadly chaos this creates among enemy ranks.

3) Essence Drain/Trickster
Essence Drain is a great ability to get started with but is good enough that a lot of veterans continue to use it, as well. With the Contagion skill getting big damage buffs in 3.1, you’re going to see Essence Drain builds packing even more punch than before – and that’s saying quite a lot. The reason these skills work well together, and the reason the Contagion buff makes such a difference, is that when enemies die with the effects of Essence Drain and Contagion active, their effects spread to nearby enemies.

4) Ancestral Warchief
This is another one that I think is a lot of fun, while also being really easy to pick up and maintain. The only real requirement to make this build work is a good two-handed axe. Ancestral Warchief shows what happens when you take the always powerful totems and combine them raw melee power. The Ancestral Warchief skill itself creates a totem that does AoE damage enemies as long as the player is within range of it. On top of that, the player’s own damage is increased by proximity to the totem. This means that you are stacking all kinds of crazy damage when you fight near your totem. If you get your hands on the Facebreakers, your damage then goes to a whole other level. This is another one that fans of close up, in-your-face combat will enjoy.

5) Ethereal Knives
This one definitely suffered from a bit of a nerf when the number of projectiles was reduced from 10 to five, but it is definitely still completely viable as a good starting build. This skill, as the name suggests, involves throwing out a set of knives out in a fan shape from your character. This ability can be spammed to really carve through enemies and clear maps quickly. In order to help you keep moving, it is advisable to use Mind over Matter in order to redirect some of your damage taken as mana loss, instead. You will notice that this build’s single target damage isn’t really the best of the list, but it more than makes up for it in clearing speed and survivability.

What The Most Impossible Eight-Mod Map To Play in PoE?

A corrupted 8 mod map may have 4 prefixes and 4 suffixes, so we are bound by that. Here’s the list of possible map mods.

This is the most impossible combination that I could come up with:

  • P Monsters reflect #% of Elemental Damage
  • P Monsters reflect #% of Physical Damage
  • S Players cannot Regenerate Life, Mana or Energy Shield
  • S Cannot Leech Life from Monsters / Cannot Leech Mana from Monsters
  • S Players gain #% reduced Flask Charges
  • S -#% maximum Player Resistances
  • P Monsters deal #% extra Damage as Cold
  • P Monsters deal #% extra Damage as Lightning

The first four mods will eliminate most builds. I think only ED, totem, miner and trapper have any chance, which is why the fifth mod is there. It will make their lives a lot harder by reducing their only source of mana. No mana => no attack => dead. Mod number 6 will reduce their resistances so they can be chilled/frozen easier by mod 7 and shocked harder by mod 8. Even when they can manage their mana well, each hit will hurt a lot.

The tricky part is not all builds depend on block. So we can make it impossible for some builds and hard for the remainder, or make it possible but really hard for all builds.

For example something like this is very dangerous but not impossible:

  • P #% increased Monster Damage
  • P Monsters deal #% extra Damage as Fire
  • P Monsters deal #% extra Damage as Cold
  • P Monsters deal #% extra Damage as Lightning
  • S Monsters have #% increased Critical Strike Chance / +#% to Monster Critical Strike Multiplier
  • S -#% maximum Player Resistances
  • S Area has patches of shocking ground
  • S Players have #% reduced Block Chance / Players have #% less Armour

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My Hopes for Path of Exile 3.2

As detailed on Path of Exile’s website, The Abyss League will end at Feb 26, 2018 5:00 PM or Monday 26 February (US time) if the local time is not displaying for you correctly. Path of Exile 3.2 will be released first on PC on Friday March 2 and shortly after on Xbox One. What to expect for Path of Exile 3.2 update?

1) Rework masters. I spent 30 mins to 1 hour Everyday finding and doing masters groups. As a casual gamer, sometimes I don’t have time to do anything else. This league I tried to solo masters. Have played nearly Everyday except for a week when I was on vacation. Still have not reached level 8 on any masters. I know level 8 is not necessary, but I do like this accomplishment.

2) Solution for sextants. I did the shaped strategy but got bored running the same map very fast. I saw mathil’s strategy is to alchemy and run, no sextants and I followed it. Enjoyed the game much better, but at the same time, I find it very hard to get maps sustain without trading.

3) I’ve been thinking bout but I wish sextants played a more direct role in map sustain (different from how they work now). I like going for full atlas completion, I like the challenge and I like the variety but sometimes I just want to power farm a couple maps, particularly if I’m trying to grind out another level. This is where sextants should come in, they should increase the chance of the sextanted map dropping from any map run in the area; this could be as simple as adding a sextant mod that does this or by making it an inherent property of sextants. I just hate the notion that I am disadvantaged in certain ways because I have a completed atlas.

4) Reworking lesser used skills. Dual strike has a cool animation, but is weak as compared to blade flurry on all levels. Lacerate seems like a weaker version of izaro’s slash Attack. With the offhand shaped weapons meta now, it will just increase the popularity of blade flurry, reave and push static strike, double strike etc down the gutters.

5) Add more life on right side of tree. Pathing and levelling on the right side is so weak. I think just one more life cluster would be good.

Lastly, shameless shout out for a buff to my favourite skill, frost blades. The threshold jewel makes clearing better, but you don’t really need to clear faster. Frost blades by itself already clear well. Maybe the threshold jewel can be changed to if there is only 1 enemy, all blades hit the original target.

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Path of Exile Celebrates Its Fifth Birthday

By late 2008, GGG founders had put together a detailed game design document outlining the plan for Path of Exile. Surprisingly many of the elements described in this document made it into the full game, including ones that were implemented many years after Path of Exile’s release. Today’s news post outlines the parts of Path of Exile that came from the original design, and draws attention to a few that we just didn’t think of until later.

path of exile news

It’s Path of Exile’s fifth birthday (since the game went into open beta, that is), and the team taking a moment or two to look back at the progress it’s made since the game was initially conceived.

The original vision for the game was laid out back in 2008, and Grinding Gears was pleasantly surprised to see how much of this design document was realized in Path of Exile. It makes for a pretty interesting read!

“Many of the elements described in this document made it into the full game,” the studio said, “including ones that were implemented many years after Path of Exile’s release. Today’s news post outlines the parts of Path of Exile that came from the original design, and draws attention to a few that we just didn’t think of until later.”

One particular day in the future, Path of Exile may well determine to share the full document, until then even though, it is nonetheless a supply of inspiration when designing new leagues and expansions for Path of Exile.

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How To Use Arc Necromancer in Path of Exile?

The Necromancer is a class that mainly focuses on summoned minions. She can buff their defenses, attacks, or her own auras to benefit her minions. However, Necromancers are not limited only to summoning builds. Her mastery of death through Mistress of Sacrifice, Spirit Eater, and Beacon of Corruption gives her wide utility over using and consuming corpses and all grant the Necromancer herself large personal boosts. Today we are sharing with you about how to use Arc Necromancer.

Passive Skill Tree and Skill Gems

The core skill gem, Arc, should be supported with Spell Echo for an automatic double-cast, Life Leech, Controlled Destruction for more damage at the expense of lower critical chances. Also, Slower Projectiles for slower yet stronger damage, and Lightning Penetration to ignore a good percentage of an enemy’s lightning resistance.

The secondary offensive skill gem is Ball Lightning. Ensure the same skill gems support it as that of Arc.

There are Cast When Damage Taken setups. First, Clarity for mana regen, Rallying Cry for increased damage and even further mana regen, and Immortal Call for temporary invulnerability. Second, Bone Offering Bone Offering as well, granting all your minions the ability to spell block at the cost of consuming one corpse; Desecrate to summon corpses and deal AOE damage, and Conductivity to reduce nearby enemies’ lightning resistance.

Lastly, you can have Flesh Offering to increase minions’ cast, attack, and movement speed by consuming a corpse.

Weapon: Pledge of Hands (Unique) for increased chance to block, spell damage, maximum mana. Also, all socketed gems are supported by level 30 Spell Echo.

Chest: Inpulsa’s Broken Heart (Unique) for increased life, damage upon recently shocking an enemy, shock effect, and chance to make shocked enemies explode, which deals damage.

Head: Kitava’s Thirst (Unique) for reduced cast speed and ball lightning projectile speed; increased armor, energy shield, mana; chance to trigger socketed spells after using 100 mana.

Gloves: any Rare gloves with bonuses to life, mana, chance to block, and resistances.

Boots: any Rare boots with bonuses to life, mana, chance to block, and resistances.

Belt: any Rare boots with bonuses to life, mana, chance to block, and resistances.

Accessories: one Rare ring with bonuses to life, mana, elemental damage, and resistances. Unset Ring (Unique) for an additional socket, +2 to level of socketed gem, and have socketed gem consume no mana in exchange for an increased 40% mana reserved. Stone of Lazhwar (Unique) for chance to block, 50% block chance to spells, as well as increased cast speed and mana.

Jewels: any Rare jewels that increase life, cast speed, spell damage, resistances, and armor. Fevered Mind (Unique) 28% increased spell damage in exchange for 100% increased mana cost. Watcher’s Eye (Unique) for increased energy shield, life, mana, lightning damage is leeched as mana, and have damage taken from mana instead of life with Clarity.

Flasks: Life Flask, either Seething or Bubbling for instant 100% or 50% life recovery respectively, and Hybrid Flask for Life and Mana Recovery. One should be Heat, and the other should be Grounding for immunity to and recovery from Burning and Shock, respectively. Vessel of Vinktar (Unique) for lightning resistance, shocking of enemies nearby upon flask use, lightning resistance penetration, and lightning damage leeched as life, in exchange for being shocked during flask effect. Quicksilver Flask for movement speed, and Basalt Flask for reduced damage taken and have damage reflected to enemies.

It’s a shock how much the Arc Necromancer is so underrated yet fun and powerful. So, if you want a witch build that’s sure to spark your interest, this is it.

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Some days ago, Grinding Gear Games released a new expansion for Path of Exile, called War for the Atlas. Now, War for the Atlas is available now on Xbox One, as the PC version launched over weeks ago. The game looks stunning on the standard console but even better on the Xbox One X, as it runs at native 4K 60 FPS and features enhanced effects.

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Path of Exile – How to Avoid the Boss?

Does no one else find this ridiculous? That every boss in the game can kill you in one or two hits? Balance your bosses GGG, this is unacceptable. There’s nothing fun about dying every five seconds because you can’t find a better way to make bosses difficult. You can theory builds above 5000 or so HP pretty easily – but to GET them requires T1 health rolls, well above 200% HP, good strength levels, and above all currency. “budget’ health is much lower than funded health unfortunately.

1. Learn to move and avoid that which is avoidable. Dont just stand there and expect the boss to not try and smash your face in.

2. Learn how to level a build. If you are lvl 70 with 1500 hp, you are going to get one shot by everything. You probably need to start over.

3. Stop trying to craft and use your POE currency to make trades and acquire small upgrades. Hopefully with more life, movement speed, and resists. If you are wearing a unique in every slot, you are probably just a moron.

4. Go watch somone else do it. I mean, if you cant kill that boss, at least watch someone who can, so you know what you are doing.

5. Build a Champion warchief totem character. It has totems that taunt. This is pretty much easy mode right now. You could be and still play this build.

6. Don’t come into discussions with a thread complaining about one shot mechanics. The developers put those in on purpose. They don’t want you to breeze your way to end game content if you dont know what you are doing. If you get a “get gud” response, take heed. Devs won’t make the game easier to cater to people who are so challenged they complain about it, but not challenged enough to just try and improve.

With all that said, the character and the experience you want from the game is up to you. If you wish to be part caster + part summoner, you’re free to do so. The main thing is that you need to take into consideration what the game is telling you. If it doesn’t feel like you’re able to progress at a steady pace due to consistent deaths, take the opportunity to make changes to your character’s survivability. Flasks, life, ES, evasion, dodge, block, armor, Enfeeble, Temporal Chains, movement abilities, Decoy Totem, Fortify, endurance charges, elemental resistances, Arctic Armour, leech, life regen, Mind over Matter — there’s a lot of available tactics for increasing your character’s defenses. Your best bet is “layering” defenses on top of a moderate health / ES pool.

What Loot Items Should You Pick Up in Path Of Exile?

For most new players, one of the most perplexing things in exile is undoubtedly the monetary system. This game is considered to be one of the best (if not the best) Diablo II clones out there and while it incorporates many elements from similar hack-and-slash games, the whole economy and currency system is completely unique. While nearly every other game has a standardized currency (typically gold), Path of Exile uses numerous different orbs as the basis of trading. Of course, if you need to buy POE currency, U4gm POE currency is your best choice.A great shortcut is to buy PoE orbs. U4gm, a trustworthy PoE orbs supplier.


loot item

Paired with the fact that every item in the game has a certain value, it’s understandable how new players can feel overwhelmed with the system. Even seemingly useless white item drops can be turned into one of the best items in game with the use of Orbs, so make sure you understand the value of all items in the game. Today, will share with you the basics of what to pick up during the Wraeclast adventure.

Items to pick up

1) Currency Items – Obviously, path of exile is being run by currency. These are what you’ll need when trading path of exile items. Pick all the currency items that you’ll encounter.

2) All Quality Flasks – you’ll need to upgrade your flasks eventually, so picking these things are worth the investment in the late game. Pick all the flasks that have a prefix, like “bubbling sacred mana flask.”

3) Skills Gems – Pick all the skill gems that you think you’ll need for your build and pretty much skill gems have its own value depending on the server’s population. The demand for skill gems go higher if the server has many people on it, skill gems are affected by the population overtime.

4) Support Gems – These gems are quite rare and you wouldn’t know when you’re going to need it so pick it up.

5) Quality Gems – It’s rare but it pretty much doesn’t have trade potential. Since it’s rare, you have to pick it. You wouldn’t know when the community is going to ask for it.

6) Magic Quality Equipments – Blue items only work in the early game. You won’t be able to sell it in the market in during your high level stage because people need rare items on their higher levels.

7) Rare Quality equipments – The principle in every MMORPG is that you have to pick every rare item.

Items that are not worth picking up

1) Low Stat White Accessories – pretty much useless, although, white accessories that have high stat bonus tend to be more valuable than blue accessories that have low stat bonus.

2) Scrolls – In the early game, scrolls have their values. As you level up scrolls lose its value.

I do hope my loot guide helped you understand what to do with all those drops you keep getting. If you have any questions or suggestions you’re welcome to drop them in the comments just below.