Monthly Archives: January 2018

My Hopes for Path of Exile 3.2

As detailed on Path of Exile’s website, The Abyss League will end at Feb 26, 2018 5:00 PM or Monday 26 February (US time) if the local time is not displaying for you correctly. Path of Exile 3.2 will be released first on PC on Friday March 2 and shortly after on Xbox One. What to expect for Path of Exile 3.2 update?

1) Rework masters. I spent 30 mins to 1 hour Everyday finding and doing masters groups. As a casual gamer, sometimes I don’t have time to do anything else. This league I tried to solo masters. Have played nearly Everyday except for a week when I was on vacation. Still have not reached level 8 on any masters. I know level 8 is not necessary, but I do like this accomplishment.

2) Solution for sextants. I did the shaped strategy but got bored running the same map very fast. I saw mathil’s strategy is to alchemy and run, no sextants and I followed it. Enjoyed the game much better, but at the same time, I find it very hard to get maps sustain without trading.

3) I’ve been thinking bout but I wish sextants played a more direct role in map sustain (different from how they work now). I like going for full atlas completion, I like the challenge and I like the variety but sometimes I just want to power farm a couple maps, particularly if I’m trying to grind out another level. This is where sextants should come in, they should increase the chance of the sextanted map dropping from any map run in the area; this could be as simple as adding a sextant mod that does this or by making it an inherent property of sextants. I just hate the notion that I am disadvantaged in certain ways because I have a completed atlas.

4) Reworking lesser used skills. Dual strike has a cool animation, but is weak as compared to blade flurry on all levels. Lacerate seems like a weaker version of izaro’s slash Attack. With the offhand shaped weapons meta now, it will just increase the popularity of blade flurry, reave and push static strike, double strike etc down the gutters.

5) Add more life on right side of tree. Pathing and levelling on the right side is so weak. I think just one more life cluster would be good.

Lastly, shameless shout out for a buff to my favourite skill, frost blades. The threshold jewel makes clearing better, but you don’t really need to clear faster. Frost blades by itself already clear well. Maybe the threshold jewel can be changed to if there is only 1 enemy, all blades hit the original target.

What are yours? If you ever find yourself scrambling for more POE orbs but can’t seem to find the time, has got you covered. We offers various cheap PoE currency, The best place to poe buy chaos! Enjoy game!

Path of Exile Celebrates Its Fifth Birthday

By late 2008, GGG founders had put together a detailed game design document outlining the plan for Path of Exile. Surprisingly many of the elements described in this document made it into the full game, including ones that were implemented many years after Path of Exile’s release. Today’s news post outlines the parts of Path of Exile that came from the original design, and draws attention to a few that we just didn’t think of until later.

path of exile news

It’s Path of Exile’s fifth birthday (since the game went into open beta, that is), and the team taking a moment or two to look back at the progress it’s made since the game was initially conceived.

The original vision for the game was laid out back in 2008, and Grinding Gears was pleasantly surprised to see how much of this design document was realized in Path of Exile. It makes for a pretty interesting read!

“Many of the elements described in this document made it into the full game,” the studio said, “including ones that were implemented many years after Path of Exile’s release. Today’s news post outlines the parts of Path of Exile that came from the original design, and draws attention to a few that we just didn’t think of until later.”

One particular day in the future, Path of Exile may well determine to share the full document, until then even though, it is nonetheless a supply of inspiration when designing new leagues and expansions for Path of Exile.

Typically, they’re not worth the difficulty for reasons that happen to be sufficient inside the extended run. While they may be valuable for players who may perhaps know absolutely nothing concerning the game. For one of the most portion, they’re learning tools for beginners to ease them into the game. For More, you’ll be able to pay a visit to Just a reminder: there you will find the cheap Path of Exile currency you want, to get more information click here.

How To Use Arc Necromancer in Path of Exile?

The Necromancer is a class that mainly focuses on summoned minions. She can buff their defenses, attacks, or her own auras to benefit her minions. However, Necromancers are not limited only to summoning builds. Her mastery of death through Mistress of Sacrifice, Spirit Eater, and Beacon of Corruption gives her wide utility over using and consuming corpses and all grant the Necromancer herself large personal boosts. Today we are sharing with you about how to use Arc Necromancer.

Passive Skill Tree and Skill Gems

The core skill gem, Arc, should be supported with Spell Echo for an automatic double-cast, Life Leech, Controlled Destruction for more damage at the expense of lower critical chances. Also, Slower Projectiles for slower yet stronger damage, and Lightning Penetration to ignore a good percentage of an enemy’s lightning resistance.

The secondary offensive skill gem is Ball Lightning. Ensure the same skill gems support it as that of Arc.

There are Cast When Damage Taken setups. First, Clarity for mana regen, Rallying Cry for increased damage and even further mana regen, and Immortal Call for temporary invulnerability. Second, Bone Offering Bone Offering as well, granting all your minions the ability to spell block at the cost of consuming one corpse; Desecrate to summon corpses and deal AOE damage, and Conductivity to reduce nearby enemies’ lightning resistance.

Lastly, you can have Flesh Offering to increase minions’ cast, attack, and movement speed by consuming a corpse.

Weapon: Pledge of Hands (Unique) for increased chance to block, spell damage, maximum mana. Also, all socketed gems are supported by level 30 Spell Echo.

Chest: Inpulsa’s Broken Heart (Unique) for increased life, damage upon recently shocking an enemy, shock effect, and chance to make shocked enemies explode, which deals damage.

Head: Kitava’s Thirst (Unique) for reduced cast speed and ball lightning projectile speed; increased armor, energy shield, mana; chance to trigger socketed spells after using 100 mana.

Gloves: any Rare gloves with bonuses to life, mana, chance to block, and resistances.

Boots: any Rare boots with bonuses to life, mana, chance to block, and resistances.

Belt: any Rare boots with bonuses to life, mana, chance to block, and resistances.

Accessories: one Rare ring with bonuses to life, mana, elemental damage, and resistances. Unset Ring (Unique) for an additional socket, +2 to level of socketed gem, and have socketed gem consume no mana in exchange for an increased 40% mana reserved. Stone of Lazhwar (Unique) for chance to block, 50% block chance to spells, as well as increased cast speed and mana.

Jewels: any Rare jewels that increase life, cast speed, spell damage, resistances, and armor. Fevered Mind (Unique) 28% increased spell damage in exchange for 100% increased mana cost. Watcher’s Eye (Unique) for increased energy shield, life, mana, lightning damage is leeched as mana, and have damage taken from mana instead of life with Clarity.

Flasks: Life Flask, either Seething or Bubbling for instant 100% or 50% life recovery respectively, and Hybrid Flask for Life and Mana Recovery. One should be Heat, and the other should be Grounding for immunity to and recovery from Burning and Shock, respectively. Vessel of Vinktar (Unique) for lightning resistance, shocking of enemies nearby upon flask use, lightning resistance penetration, and lightning damage leeched as life, in exchange for being shocked during flask effect. Quicksilver Flask for movement speed, and Basalt Flask for reduced damage taken and have damage reflected to enemies.

It’s a shock how much the Arc Necromancer is so underrated yet fun and powerful. So, if you want a witch build that’s sure to spark your interest, this is it.

Hope this guides can help you. If you have any questions, shoot them in the comments below! If you are interested to buy chaos orbs, please visit our website!

Useful Website for New POE Players to Buy PoE Currency

Established in 2016, U4GM has been focusing on Virtual Currency, Items, Accounts and Power Leveling. We are committed to outstanding customer services to provide our customers with exceptional prices and news that can provide game news and game guide. We are much more different than your typical gaming service website. is a customer first website that guides you along your purchase to make sure you are satisfied. By picking games that are in demand we ensure that we can meet all customer needs.

poe orbs

Some days ago, Grinding Gear Games released a new expansion for Path of Exile, called War for the Atlas. Now, War for the Atlas is available now on Xbox One, as the PC version launched over weeks ago. The game looks stunning on the standard console but even better on the Xbox One X, as it runs at native 4K 60 FPS and features enhanced effects.

Are you looking for safe and secure currency website? U4gm, the best POE currency seller. As a trustworthy POE currencies sellers, they are committed to offer outstanding product services and safe! provide Power leveling service. We take the principle of manual leveling and firmly resist robot and macro, since we know this kind of manufacturing can result in account problems. We also hope our we can influence others to follow our good example. Plentiful leveling is our main characteristic, including levels, items/gears, quests, skills and other fantastic services which you may require. Our aim is to be your private caster. The protections below are provided to all U4GM buyers.

  • Guaranteed Payment Security
  • Convenient & Worry-Free Trading
  • A Secure, Trusted Trading Community
  • Guaranteed Full and As-Described Delivery, or Your Money Back
  • Guaranteed Seller On-Time Delivery, or Your Money Back
  • Information Privacy
  • U4GM After Sale 100% Support Guarantee
  • Transparent Seller Service Ratings
  • Bank-Level Data Security

If you are interested to buy any of our products, please click here.

Path of Exile – How to Avoid the Boss?

Does no one else find this ridiculous? That every boss in the game can kill you in one or two hits? Balance your bosses GGG, this is unacceptable. There’s nothing fun about dying every five seconds because you can’t find a better way to make bosses difficult. You can theory builds above 5000 or so HP pretty easily – but to GET them requires T1 health rolls, well above 200% HP, good strength levels, and above all currency. “budget’ health is much lower than funded health unfortunately.

1. Learn to move and avoid that which is avoidable. Dont just stand there and expect the boss to not try and smash your face in.

2. Learn how to level a build. If you are lvl 70 with 1500 hp, you are going to get one shot by everything. You probably need to start over.

3. Stop trying to craft and use your POE currency to make trades and acquire small upgrades. Hopefully with more life, movement speed, and resists. If you are wearing a unique in every slot, you are probably just a moron.

4. Go watch somone else do it. I mean, if you cant kill that boss, at least watch someone who can, so you know what you are doing.

5. Build a Champion warchief totem character. It has totems that taunt. This is pretty much easy mode right now. You could be and still play this build.

6. Don’t come into discussions with a thread complaining about one shot mechanics. The developers put those in on purpose. They don’t want you to breeze your way to end game content if you dont know what you are doing. If you get a “get gud” response, take heed. Devs won’t make the game easier to cater to people who are so challenged they complain about it, but not challenged enough to just try and improve.

With all that said, the character and the experience you want from the game is up to you. If you wish to be part caster + part summoner, you’re free to do so. The main thing is that you need to take into consideration what the game is telling you. If it doesn’t feel like you’re able to progress at a steady pace due to consistent deaths, take the opportunity to make changes to your character’s survivability. Flasks, life, ES, evasion, dodge, block, armor, Enfeeble, Temporal Chains, movement abilities, Decoy Totem, Fortify, endurance charges, elemental resistances, Arctic Armour, leech, life regen, Mind over Matter — there’s a lot of available tactics for increasing your character’s defenses. Your best bet is “layering” defenses on top of a moderate health / ES pool.